3D SCULPTING & CHARACTER DESIGN
BONIN
3D Sclupting | Character Design
I’m SM Bonin, a 3D Character Artist with over 15 years of professional experience in the digital art industry. Since 2009, I’ve worked on a wide range of projects, specializing in character modeling, sculpting, and texturing for games, film, and collectibles. My goal is to bring life and personality into every character I create, combining artistic storytelling with technical precision.
Learn from Bonin, an expert sculptor. Gain hands-on experience in organic modeling and sculpting to make characters and creatures. You will also learn retopo and rigging for game-ready assets.
Course Module
This course is taught by Bonin, an expert sculptor at Ogopogo Studios. In Course , Bonin will guide you through creating organic characters and props using ZBrush sculpting techniques. By the end of the course, you’ll have the skills to create 3D assets for gaming studios or develop products ready for 3D printing.
- Format: 10 weekly classes
- Online
- Weekly: Monday (8.00 pm to 10.00 pm)
- Tuition: 15,000 BDT
- Seats Available: 15
Module 1: Sketching Tools
Learn precision sketching using basic drawing tools, constraints, and dimensions to form accurate 2D bases.
Module 2: 3D Modeling Tools
Transform sketches into 3D models using extrusion, combining, shelling, filleting, and pattern features.
Module 3: Advanced Modeling Tools
Master complex surface creation with emboss, loft, offset, and projection techniques.
Module 4: Mesh to Solid Conversion
Convert imported mesh files into editable solid models using STL recovery tools.
Module 5: Assembly & Joints
Assemble multi-part designs using bodies, components, and motion joints for real-world functionality.
Module 6: Visual Design Tools
Enhance realism with materials, lighting, and environmental setups for high-quality renderings.
Module 7: Exporting Formats
Export and share models in STL, STEP, and IGES formats for printing or collaboration.
Module 8: Animation Tools
Create exploded views and motion simulations to visualize assembly processes dynamically.
