Stop Motion Animation

Stop-Motion Director | Puppet Animation Mentor | Art Director

Md. Abu Oalid Siddiqui is a stop-motion animator and filmmaker currently working at Ogopogo Studio.
With academic training in Film & Media Studies and hands-on studio experience, he specializes in story development, storyboarding, lighting, and animation production.

As an instructor, he focuses on practical, hands-on learning.
He guides students through the complete stop-motion production process from concept to final output.

Course Module

Learn how to move around objects, miniatures and real puppets to create the magic of motion and life. Train with a professional stop-motion animator who will teach you the techniques to make your own content and film. Top-performing students from this course will be offered internships and potential job placements at Mayapur Studios or Ogopogo Studios.

  • Format: 10 weekly classes
  • In Studio
  • Weekly: Saturday (2 pm – 5 pm)
  • Tuition: 15,000 BDT
  • Limited seats

Module 1: Introduction to Stop Motion Art

Explore the history, tools, and emotional magic of stop motion by creating your first paper cutout animation.

Module 2: Storytelling & Concept Development

Learn to craft compelling short stories, visualize emotions, and build storyboards for frame-based storytelling.

Module 3: Character & Puppet Design

Design and construct a functional stop-motion puppet with balanced armature, sculpted features, and costume detailing.

Module 4: Set & Prop Fabrication

Build miniature worlds with textured sets, expressive props, and cinematic lighting design for storytelling.

Module 5: Animation Techniques & Camera Setup

Animate expressive performances frame by frame, mastering movement, timing, and dynamic camera setups.

Module 6: Cinematic Lighting & Visual Mood

Use lighting, color temperature, and gels to create atmospheric, emotionally rich miniature scenes.

Module 7: Post-Production & Editing

Edit, color-correct, and sound-design your stop motion sequence for a polished final presentation.

Module 8: Final Project – “From Concept to Screen”

Produce a complete short film from concept to final cut, guided through feedback and refinement.

Bonus Module (Optional): Professional Practice

Prepare for real-world opportunities by building a showreel, understanding studio workflows, and developing your creative brand.

Puppets , Set & Cosplay Making

SHUVO

Prop & Costume Maker | Puppet-Making | Special Props Artist

A self-taught craftsman, Shuvo began his creative journey in 2014 as a cosplayer, transforming his passion for character design into a full-time creative career. Over the years, he has produced 1000 props and costumes for major brands, TVCs, and films—earning recognition for his precision, storytelling, and craftsmanship.

With a growing portfolio of 500 miniatures and dioramas, Shuvo combines fine detail with practical functionality, bringing worlds to life in tangible form. 

As a Puppet-Making (Prop & Costume) Supervisor for Ogopogo Studios, Shuvo now shares his experience with new makers and students—bridging traditional handcraft with modern animation production. His work embodies creativity, discipline, and a deep love for building stories you can touch.

Course Module

Learn the tricks of how to make your own stop-motion puppets, techniques on how to make mini costumes, or miniature props and sets. By the end of the course you will be able to build your own miniature wonders. Top-performing students from this course will be offered internships and potential job placements at Mayapur Studios or Ogopogo Studios.

  • Format: 8 weekly classes
  • In Studio
  • Weekly: Friday (9 am-12 pm)
  • Tuition: 15,000 BDT 
  • Limited seats

Module 1: Puppet Making – Tools & Armature Learn essential materials and tools while designing and constructing a basic puppet armature for animation.

Module 2: Puppet Construction & Testing Build and refine your stop-motion-ready puppet with proper structure, sculpted features, and joint testing.

Module 3: Set, Model & Prop Making (Part 1) Explore set-building fundamentals, understand scale, and design small exterior set elements.

Module 4: Set, Model & Prop Making (Part 2) Construct interior set elements and create your first prop piece through guided feedback.

Module 5: Painting & Weathering Apply painting and weathering techniques to bring sets and props to life with realistic textures.

Module 6: Set Assembly & Rigging Assemble the full set, practice puppet rigging, and troubleshoot common setup challenges.

Module 7: DIY & Hand Crafting Experiment with DIY handcrafting methods to enhance creativity and build custom accessories.
Module 8: Film & Cosplay Props Design and finish props suited for film or cosplay, emphasizing safety, presentation, and craftsmanship.

2D ANIMATION

RATIN

2D Animation (Moho) | Character Rigging Expert

Ratin is a skilled 2D animator and rigging specialist with deep expertise in Moho animation software. Over the years of working in professional animation studios, he has mastered the art of character rigging, smart bone systems, dynamic motion design, and efficient production workflows.

As a 2D Animation (Moho) Course Mentor for the Mayapur Animation Series, Ratin brings real-world industry experience into the classroom, guiding learners to understand not just how Moho’s tools work, but why they matter in a professional pipeline. His teachings blend technical precision with creative insight, helping aspiring animators build the confidence and discipline needed for studio-level production.

Course Module

We’ll train you in industry-standard software and techniques to become a skilled, studio-ready animator—capable of working both locally and internationally. Learn how to create dynamic, emotional animation that goes beyond the typical YouTube style, make animation worthy of international TV shows. Build a real career, not just content. Top-performing students from this course will be offered internships and potential job placements at Mayapur Studios or Ogopogo Studios.

  • Format: 10 weekly classes
  • Online
  • Weekly: Friday (8.00 pm – 10.00 pm)
  • Tuition: 15,000 BDT
  • Seats Available: 15

Module 1: Foundations Learn Moho’s interface, key tools, and workflow basics while creating a simple character base.

Module 2: Vector Craft Master vector drawing techniques to design clean, modular character parts.

Module 3: Core Rigging Understand bone structures and binding to rig limbs for character animation.

Module 4: Character Assembly
Combine layers and rigs to build a complete production-ready character.

Module 5: Expressive Systems
Create facial expressions using switch layers and build reusable mouth shapes.

Module 6: Motion Principles
Animate character actions through keyframing, timing, and interpolation techniques.

Module 7: Character Locomotion
Develop realistic walk cycles by balancing rhythm, weight, and movement arcs.

Module 8: Cinematic Tools
Use Moho’s camera tools to design dynamic shots with storytelling depth.

Module 9: Performance & Polish
Refine timing and motion curves for smooth, professional-quality animation.

Module 10: Showcase Project
Apply all learned techniques in a guided final project scene.

3D animation

BISWAJIT ROY JOHN

3D Character Animator

I’m a 3D Character Animator with over 15 years of experience bringing characters to life for games, films, TV, and commercials. I specialize in performance-driven animation, body mechanics, gameplay motion, and motion-capture cleanup, always focusing on strong acting and clear storytelling.

I’ve had the opportunity to contribute to projects connected with Disney and Nu Bank, working with international teams and production pipelines. I collaborate with global clients to deliver reliable, high-quality animation using Maya, Blender, Unreal Engine, and other industry tools.

I’m passionate about continuous learning, meaningful collaboration, and building animation that feels alive and emotionally engaging, and share my knowledge through mentorship.

Course Module

This course is taught by a senior 3D Character Animator with 15+ years of experience in games, films, and commercials. You’ll learn performance-driven animation, body mechanics, and gameplay motion using professional workflows in Maya, Blender, and Unreal Engine.

By the end of the course, you’ll be able to create production-ready character animations for games and cinematic projects

  • Format: 16 classes
  • Online
  • Weekly: Monday & Thursday (9.00 pm to 10.30 pm)
  • Tuition: 20,000 BDT
  • Seats Available: 20

Module 1: Concept & Reference Gathering
Collect visual references to define your character’s look, proportions, and personality for a consistent design direction.

Module 2: High Poly Sculpting (ZBrush)
Sculpt detailed anatomy, clothing, and accessories in high resolution focusing on realistic forms and fine surface details.

Module 3: Retopology (Maya/Topogun)
Rebuild a clean, low-poly mesh with proper edge flow for animation and optimized performance.

Module 4: UV Mapping (Maya)
Unwrap the 3D model into efficient 2D UV layouts to prepare for detailed texturing.

Module 5: Baking Maps (Substance/Marmoset)
Bake high-poly details like normals and AO maps onto the low-poly model for realistic depth and texture.

Module 6: Texturing (Substance Painter)
Paint stylized or realistic materials, adding color, roughness, and surface wear for visual richness.

Module 7: Lighting & Rendering (Marmoset/Blender)
Set up lighting and render scenes to showcase the final sculpt with professional presentation quality.

Module 08: Perform Animation Acting
In this module we will help you learn how to perform animation acting and take proper references helps create realistic and emotionally convincing character performances. We will also animate basic exercises like the bouncing ball series and pendulum while using the graph editor.

3D Modeling

ABDULLAH

3D Modeling & Rendering | Digital Fabrication​

Abdullah is an expert in Geometry/Topology, CGI, and 3D Fundamentals, with a strong foundation in both digital production and physical fabrication workflows. With a background in architecture and digital making, he specializes in creating structurally sound, production-ready 3D assets that balance aesthetics with technical precision.

In his teaching, Abdullah focuses on clarity, structure, and deep understanding. Students learn not only how to model, but why topology decisions matter, how geometry affects performance, and how to think like a production-ready 3D artist. His approach emphasizes problem-solving, efficiency, and industry-aligned workflows rather than shortcut-based tutorials.

Course Module

This course is taught by Abdullah, an expert in Geometry, Topology, and 3D Fundamentals with a background in architecture and digital fabrication. He specializes in creating structurally sound, production-ready 3D assets that balance aesthetics and technical precision.

In this course, you’ll learn how to build clean topology, understand geometry for performance, and develop industry-ready modeling workflows with a strong focus on problem-solving and efficiency

  • Format: 8 weekly classes
  • Online
  • Weekly: Monday & Tuesday (8.00 pm to 10.00 pm)
  • Tuition: 15,000 BDT
  • Seats Available: 20

Module 1: Sketching Tools
Learn precision sketching using basic drawing tools, constraints, and dimensions to form accurate 2D bases.

Module 2: 3D Modeling Tools
Transform sketches into 3D models using extrusion, combining, shelling, filleting, and pattern features.

Module 3: Advanced Modeling Tools
Master complex surface creation with emboss, loft, offset, and projection techniques.

Module 4: Mesh to Solid Conversion
Convert imported mesh files into editable solid models using STL recovery tools.

Module 5: Assembly & Joints
Assemble multi-part designs using bodies, components, and motion joints for real-world functionality.

Module 6: Visual Design Tools
Enhance realism with materials, lighting, and environmental setups for high-quality renderings.

Module 7: Exporting Formats
Export and share models in STL, STEP, and IGES formats for printing or collaboration.

Module 8: Animation Tools
Create exploded views and motion simulations to visualize assembly processes dynamically.

3D SCULPTING & CHARACTER DESIGN

BONIN

3D Sclupting | Character Design

I’m SM Bonin, a 3D Character Artist with over 15 years of professional experience in the digital art industry. Since 2009, I’ve worked on a wide range of projects, specializing in character modeling, sculpting, and texturing for games, film, and collectibles. My goal is to bring life and personality into every character I create, combining artistic storytelling with technical precision.

Learn from Bonin, an expert sculptor. Gain hands-on experience in organic modeling and sculpting to make characters and creatures. You will also learn retopo and rigging for game-ready assets.

Course Module

This course is taught by Bonin, an expert sculptor at Ogopogo Studios. In Course , Bonin will guide you through creating organic characters and props using ZBrush sculpting techniques. By the end of the course, you’ll have the skills to create 3D assets for gaming studios or develop products ready for 3D printing.

  • Format: 10 weekly classes
  • Online
  • Weekly: Monday (8.00 pm to 10.00 pm)
  • Tuition: 15,000 BDT
  • Seats Available: 15

Module 1: Sketching Tools
Learn precision sketching using basic drawing tools, constraints, and dimensions to form accurate 2D bases.

Module 2: 3D Modeling Tools
Transform sketches into 3D models using extrusion, combining, shelling, filleting, and pattern features.

Module 3: Advanced Modeling Tools
Master complex surface creation with emboss, loft, offset, and projection techniques.

Module 4: Mesh to Solid Conversion
Convert imported mesh files into editable solid models using STL recovery tools.

Module 5: Assembly & Joints
Assemble multi-part designs using bodies, components, and motion joints for real-world functionality.

Module 6: Visual Design Tools
Enhance realism with materials, lighting, and environmental setups for high-quality renderings.

Module 7: Exporting Formats
Export and share models in STL, STEP, and IGES formats for printing or collaboration.

Module 8: Animation Tools
Create exploded views and motion simulations to visualize assembly processes dynamically.

Wish to know more about admissions and updates? Limited seats!!